10/12/2023 0 Comments Lone wolf divinity 2![]() I just stick to shocking steam over water and spider legs + smoke. The rupture tendons combo can be powerful, but I had it prove unreliable enough times that I don't bother. I'd rather stack knockdowns and just keep them in place. Not to mention it lets the enemy run away, so if they live, they have distance you now have to cover. Half the time, the enemy wouldn't move or just move into a corner. Not to mention the CC itself robbing the target of a turn.Eh, I found it to be unreliable. My attack before casting it was Hamstring (?) that does damage when you move so backstab leap, hamstring, chicken claw enemy turn as a chicken running around like a chicken with it's head cut off taking damage on every step. Originally posted by jamesc70:Chicken claw is one of the most powerful skills in the game (or was, I think they nerfed it). Might it not be better to jump backstab, use another attack, then have another character chicken polymorph and use their last 2 AP for buffs/etc instead (in a 4 man party)? I know my lone wolf party was near invincible (near end game), and don't remember feeling that way about the 4 character party, but it seems just off of numbers that a 4 character party allows you more attacks/buffs/whatever per round, even if each character won't be as *strong* as their lone wolf counterpart.įor example (and I forget skill names), I used to Scoundrel jump backstab, use another attack, then chicken polymorph an enemy if it was still alive with my lone wolf (6 AP used). With 4 characters you get a total of 16 AP (4 each). With 2 lone wolves you get a total of 12 AP (6 each). In 1, it was all about pumping up AP think I had between 10-12 on my lone wolves, which made a huge difference, but looking at 2's setup, it got me wondering. If you're not interested in building a bruiser of sorts, you'll still have a flexible character you can choose to make your own whether it's a caster or other archetype.It's been a while since I played this, and just finished tactician in DoS1:EE, so I've loaded up my DoS2 games to look at my normal 4 character party versus my tactician 2 Lone Wolf. That said, the beauty of going deep into Polymorph is you'll have plenty of attribute points to spend. Alternatively, they could loosen the dagger restriction on more (all) Scoundrel skills to give spear wielders some love. I have a few ideas for adjustments, but maybe an interesting talent (and a couple spear-inspired skills) could be the simplest option without completely reworking the battle system. Polymorph is cool though! I'm glad they added it to the game at least, even if spears were not polished as one might expect. ![]() Maybe in a future patch or add-on they might make this better. Also cannot recall seeing any spear weapons that I thought were particularly amazing. I have yet to hear of anyone outside of a mod situation opt for a serious spear wielder. Overall, in tandem with heavier armor, STR tends to win out here. Could definitely see some more chances for cross-skill tree support here to help better define the identity of a spear wielding polymorpher, as well as allow for a more interesting set of build combinations. Seems like an opportunity miss here, as we all know from other games the Spear Thrower + Shield (Commander/Paragon) archetype that might utilize Huntsman and Deadly Savage (Druid/Feralan) archetype that might utilize Scoundrel. Spears have very little synergy with damage skills from the primary FIN-trees, Scoundrel and Hunstman. Works for either STR or FIN (and INT for stave weapons). Most Warfare skills scale with whatever your melee weapon's primary stat is. If you had to choose based on this factor alone, go with STR-gear. I believe only a few Polymorph skills scale with FIN otherwise, it's STR. If you really love spears then great otherwise, you'll find a lot more STR-based weapon options: 1H + Shield, Dual Wield 1H, and lots of 2H weapons. This is because spear weapons are FIN-based. I guess the spear allows for more crit power? Everything seems to scale to strength. I still don't understand why they're a finness class though, according to metamorph.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |